One of my games was mentioned in this article on ‘voidscapes’:


Voids have always existed around videogames. It’s the negative space that you can sometimes accidentally fall into and watch as the polygons you once walked on disappear. A void is that endless, omnipresent outside part of videogames where nothing happens and nothing exists. Voids are the largest part of videogame spaces but it’s always the bit that’s covered up like a crime scene. So what’s a “voidscape,” then?


One of the most meaningful videogame dioramas I’ve played is Rylie Thomas’s The Milkmaid, which turns Johannes Vermeer’s 17th century oil-on-canvas painting “The Milkmaid” into a climbing frame for us to investigate. Thomas uses a videogame as a tool for us to engage in a close examination of a blown up art asset, revealing its garish textures and even the very slightest of its contours. You end up getting more intimate with an in-game asset than you probably have before just because it’s the only thing that you can focus on other than the surrounding void.

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