Archive for the ‘Toys / games’ Category

‘Blueberry’s Rust home.’

Tuesday, April 3rd, 2018

Internet pal Clyde interviewed me about my in-game house a while back when we were playing this game together called Rust. It’s kinda a game for jerks, but it’s fun making stuff when it’s very likely some jerko will come and kill you and steal your house.

Peter ‘Beandick’ Dutton

Monday, June 19th, 2017

I’ve been playing a cute little game called Tomodachi Life on the 3DS. Since the Wii, Nintendo consoles have these things called Miis—goofy people you design that you can use in some games—and this game involves filling an apartment building with them and dressing them up, making them do songs, keeping them happy, etc. The idea with Miis is that you make one to represent yourself, and yours and your friends’ live in each others’ systems. Tomodachi Life expands on this by making you give them personalities, lets you interact with them, and encourages you to make all sorts of different ones. A little searching will dig up lots of Mii versions of celebrities and things, and these can be shared with QR codes.

So I made Peter Dutton, and decided to treat him horribly. You have to give them a nickname, so I went with ‘Beandick’. Yeah, I dunno.

Here he is getting interviewed on the news:

Here he is looking lonely in a Japanese hotel while I hang on the door doing ninja stuff?

I only fed him once.

This is the time he sold colonial uniforms in the park:

Snoop Dogg wasn’t into it.

🙂

:0

Here’s a shot of him giving me money:

Here’s a song I wrote for him to sing:

And here’s his QR code if you want to borrow him:

Hand Game

Wednesday, October 28th, 2015

2015-10-24_01-38-31 cropped

2015-10-24_01-36-14 cropped

2015-10-24_01-38-50 cropped

I made Hand Game for an exhibition the other week. The starting point was thoughts about my awareness of my own body, and the correlation between location and body area. Over time it changed from being about bodies to focusing on hands. All the hands in this game were chosen from a bunch of 3-D scans downloaded from that 123D website I use a fair bit. It was set up in a bathroom, one of the locations I felt most in touch with my body, and was played by holding two gobs of Play-doh, which were of course able to be sculpted. I’m not making the game availible as I usually would, because of its site and controller specificness, but there is a version up for people who support my game making through Patreon 😉 😉 😉

There was also a publication given away at the show, and I included some hand drawings. In these I attempted to draw my hands as I pictured them without looking at them, mostly dictated by where I felt the most weight, if that makes sense. I’ve always meant to make drawings of how I perceive my body non-visually (for ten years, at least!) so it was about time I got round to it.

I also made this other game a week or so back that I like and other people like: Japan Game.

Japan Game 2

 

There are more screenshots at my videogame making Tumblr blog.

X/285 Brunswick Road

Sunday, August 2nd, 2015

Screenshot of X-285 Brunswick Road

A tentative step into combining webpages/text/games.

Might move some of the text to appear below the embed.

http://blueberrysoft.ryliejamesthomas.com/brunswickroad.html

Voidscapes

Monday, November 17th, 2014

One of my games was mentioned in this article on ‘voidscapes’

http://killscreendaily.com/articles/voidscapes/

Voids have always existed around videogames. It’s the negative space that you can sometimes accidentally fall into and watch as the polygons you once walked on disappear. A void is that endless, omnipresent outside part of videogames where nothing happens and nothing exists. Voids are the largest part of videogame spaces but it’s always the bit that’s covered up like a crime scene. So what’s a “voidscape,” then?

[…]

One of the most meaningful videogame dioramas I’ve played is Rylie Thomas’s The Milkmaid, which turns Johannes Vermeer’s 17th century oil-on-canvas painting “The Milkmaid” into a climbing frame for us to investigate. Thomas uses a videogame as a tool for us to engage in a close examination of a blown up art asset, revealing its garish textures and even the very slightest of its contours. You end up getting more intimate with an in-game asset than you probably have before just because it’s the only thing that you can focus on other than the surrounding void.

Let’s watch

Monday, September 1st, 2014

I’ve been trying to make a sequel to my game Castlevania 10, but been struggling a bit. To remind myself of the first game I went looking for the video of it someone had recorded and turned up some new ones (by other people)!

https://www.youtube.com/watch?v=S9LmW7OKfx4

This was the first one I found, and is by a funny Finnish fellow called Kermakastikeritari. Browsing his videos also lead me to Mat Dickie, and I’m looking forward to playing through some of his games some time soon.

 

This one’s by Noyb, who I know from Glorious Trainwrecks. He runs some nice game-related blogs, too.

 

And these are both by bankbank, who I’m pretty sure is part of Quimdung. The last video is the current official world record, though I think it’s pretty beatable.

Five recent videos

Friday, July 4th, 2014

I should also note that mostly my Youtube related troubles are resolved, so I’ve been adding things again to Video Works Catalogue. I also changed my website; did I mention that?

Blueberry Soft

Wednesday, April 23rd, 2014

It’s about time I mentioned something that I have actually been doing:

http://blueberrysoft.ryliejamesthomas.com/

Fame

Tuesday, January 7th, 2014

I came across a couple of mentions of my game 100 Free Assets the other day. The first is a video of someone playing it on Youtube, which led me to do a bit of proper Googling. That turned up the linked French website which says some nice things (Google Translate handles it pretty well, as best I can tell). Before these two it was featured on freeindiegam.es. It’s strange hearing a stranger say your full name on Youtube.

10 Minutes: 100 Free Assets

 

And a while back I was directed to this German video of another game of mine, Castlevania 10. They seem to quite like it, though got stuck after the first boss (of three). Both this videos gave me big smiles, which I’ve never got from people looking at my work in galleries.

https://www.youtube.com/watch?v=PyCcAKO33pI?start=456

Unfortunately, because you now need a Google+ account to make Youtube comments, I can’t actually have any interaction with the makers of these videos.

Christmas things

Friday, December 27th, 2013

I made two Christmas-related games. Click on their titles to play them in your browser.

IO SATVRNALIA! is a big mess where nothing went right. You play as the paintings of Saturn by Goya and Rubens running around an incorrectly rendered recreation of the Roman Forum, and miming baby eating. After the initial loading it will take a while for the game to start, but it will! Downloadable versions for PC, OSX, and Linux are here.

Merry Catemitesmas is definitely the most time I’ve spent on one game. It was made for a Kris Kringle event at Glorious Trainwrecks, where I drew thecatamites, whose games I really like, so I put a lot of work into it. We made lists of elements we might like to see/play, though I wasn’t able to include as many as I wish. A lot went wrong, but I learnt a lot about Unity 3D too. There are four areas to find, but three are apparently well hidden, which is satisfying.