Posts Tagged ‘Castlevania 10’

Let’s watch

Monday, September 1st, 2014

I’ve been trying to make a sequel to my game Castlevania 10, but been struggling a bit. To remind myself of the first game I went looking for the video of it someone had recorded and turned up some new ones (by other people)!

https://www.youtube.com/watch?v=S9LmW7OKfx4

This was the first one I found, and is by a funny Finnish fellow called Kermakastikeritari. Browsing his videos also lead me to Mat Dickie, and I’m looking forward to playing through some of his games some time soon.

 

This one’s by Noyb, who I know from Glorious Trainwrecks. He runs some nice game-related blogs, too.

 

And these are both by bankbank, who I’m pretty sure is part of Quimdung. The last video is the current official world record, though I think it’s pretty beatable.

Fame

Tuesday, January 7th, 2014

I came across a couple of mentions of my game 100 Free Assets the other day. The first is a video of someone playing it on Youtube, which led me to do a bit of proper Googling. That turned up the linked French website which says some nice things (Google Translate handles it pretty well, as best I can tell). Before these two it was featured on freeindiegam.es. It’s strange hearing a stranger say your full name on Youtube.

10 Minutes: 100 Free Assets

 

And a while back I was directed to this German video of another game of mine, Castlevania 10. They seem to quite like it, though got stuck after the first boss (of three). Both this videos gave me big smiles, which I’ve never got from people looking at my work in galleries.

https://www.youtube.com/watch?v=PyCcAKO33pI?start=456

Unfortunately, because you now need a Google+ account to make Youtube comments, I can’t actually have any interaction with the makers of these videos.

The 529 in 1 Klik and Play Pirate Kart Part II: Klik Harder

Friday, August 6th, 2010

Much earlier in the year I took part in a 48 hour game making event over at Glorious Trainwrecks. The aim was to make as many videogames as possible, the result being 529 games created by 102 people. That’s sort of amazing.

Every month Glorious Trainwrecks hosts a ‘Klik of the Month Klub‘, where, in the space of 2 hours, participants try make a game. Generally people use very simple tools—most commonly Klik and Play—and work from simple ideas.  It’s very accessible to people, like myself, who have no idea, or want, to learn how to program. The results are often messy, goofy, and not always so good; but it’s a lot of fun!

I made 5 games:

Authentic Celestial Shiv

This was an experiment in making a horizontal shooting game; particularly the part that seemed the most daunting to me: designing the enemy patterns. I think it turned out quite nicely. The player’s avatar is based on a shiv I found in a bin in a hostel. The title is a riff on a Dirty Three song.

Bullet Hell Bulldog

A game for two people, based on a game I used to be quite good at: British Bulldogs. Players alternate between trying to get from one side to the other, and trying to stop the other doing so. It’s a bit too fast, so relies on chance too much. I hadn’t played it with another person till recently.

It’s an idea I had a long time ago, but never had the drive to put the whole thing together. That’s one of the interesting things about these events; you have so little time you just have to cobble the thing together, somehow.

Castlevania 10play online

Inspired by the videogame series Castlevania, somewhat loosely. It’s the game most like a real videogame: players must complete screens of enemies, and boss enemies. The trick to the game is that you can ‘shoot’ a hell of a lot of swords at once. This is an accidental feature, because I couldn’t figure out how to make a character swing a sword, so I made them shoot, then I accidentally made them not disappear. Being an artist is about knowing which mistakes to keep, and which to discard; right?

It’s the most popular game of mine on the website.

Collecting

This one’s a joke/comment on videogames that are more about collecting baubles than being enjoyable in and of themselves. People don’t seem to like the end, but I do. And I think think the title screen is quite clever!

Colour2

Colour2 is my favourite. It makes images by generating shapes in a somewhat randomised manner. I wanted to recreate another, similar, thing I made many years ago. It would ‘shoot’ coloured squares in the direction of the mouse cursor. That was made in The Games Factory (a later program by the makers of Klik & Play), which allowed the shot squares to mark the screen with their colour. So the player could draw, in a way. Klick & Play doesn’t allow for this, so the game changed a bit. It also has sometimes-troublesome mouse support, that I wanted to avoid.

You can use the number keys to change levels. Number three’s my favourite.

You can download the compilation from here.

I may append some recommendations when/if I play through them all.