My game Touch Love is in the opening show of a new studio/exhibition space in New York. I was probably a bit demanding for small DIY space, but they’re kindly going to the effort of setting it up with two Wii nunchuck controllers instead of a keyboard :)
Internet pal Clyde interviewed me about my in-game house a while back when we were playing this game together called Rust. It’s kinda a game for jerks, but it’s fun making stuff when it’s very likely some jerko will come and kill you and steal your house.
I’ve been playing a cute little game called Tomodachi Life on the 3DS. Since the Wii, Nintendo consoles have these things called Miis—goofy people you design that you can use in some games—and this game involves filling an apartment building with them and dressing them up, making them do songs, keeping them happy, etc. The idea with Miis is that you make one to represent yourself, and yours and your friends’ live in each others’ systems. Tomodachi Life expands on this by making you give them personalities, lets you interact with them, and encourages you to make all sorts of different ones. A little searching will dig up lots of Mii versions of celebrities and things, and these can be shared with QR codes.
So I made Peter Dutton, and decided to treat him horribly. You have to give them a nickname, so I went with ‘Beandick’. Yeah, I dunno.
Here he is getting interviewed on the news:
Here he is looking lonely in a Japanese hotel while I hang on the door doing ninja stuff?
I only fed him once.
This is the time he sold colonial uniforms in the park:
I made Hand Game for an exhibition the other week. The starting point was thoughts about my awareness of my own body, and the correlation between location and body area. Over time it changed from being about bodies to focusing on hands. All the hands in this game were chosen from a bunch of 3-D scans downloaded from that 123D website I use a fair bit. It was set up in a bathroom, one of the locations I felt most in touch with my body, and was played by holding two gobs of Play-doh, which were of course able to be sculpted. I’m not making the game available as I usually would, because of its site and controller specificness, but there is a version up for people who support my game making through Patreon ;) ;) ;)
There was also a publication given away at the show, and I included some hand drawings. In these I attempted to draw my hands as I pictured them without looking at them, mostly dictated by where I felt the most weight, if that makes sense. I’ve always meant to make drawings of how I perceive my body non-visually (for ten years, at least!) so it was about time I got round to it.
I also made this other game a week or so back that I like and other people like: Japan Game.
Voids have always existed around videogames. It’s the negative space that you can sometimes accidentally fall into and watch as the polygons you once walked on disappear. A void is that endless, omnipresent outside part of videogames where nothing happens and nothing exists. Voids are the largest part of videogame spaces but it’s always the bit that’s covered up like a crime scene. So what’s a “voidscape,” then?
[…]
One of the most meaningful videogame dioramas I’ve played is Rylie Thomas’s The Milkmaid, which turns Johannes Vermeer’s 17th century oil-on-canvas painting “The Milkmaid” into a climbing frame for us to investigate. Thomas uses a videogame as a tool for us to engage in a close examination of a blown up art asset, revealing its garish textures and even the very slightest of its contours. You end up getting more intimate with an in-game asset than you probably have before just because it’s the only thing that you can focus on other than the surrounding void.
I’ve been trying to make a sequel to my game Castlevania 10, but been struggling a bit. To remind myself of the first game I went looking for the video of it someone had recorded and turned up some new ones (by other people)!
This was the first one I found, and is by a funny Finnish fellow called Kermakastikeritari. Browsing his videos also lead me to Mat Dickie, and I’m looking forward to playing through some of his games some time soon.
This one’s by Noyb, who I know from Glorious Trainwrecks. He runs some nice game-related blogs, too.
And these are both by bankbank, who I’m pretty sure is part of Quimdung. The last video is the current official world record, though I think it’s pretty beatable.